C# Program to Build Snake Apple GUI Desktop Game

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Snake is an old classic video game. It was first created in the late 70s. Then it was brought to PCs. In this game, the player controls a snake. The goal is to eat as many apples as possible. Every time the snake eats an apple its body grows. Avoid snake walls and their own body.

The main idea of ​​the snake game (like most games) is to “fool” the user into thinking that a series of frames are actually moving objects. Such a notion was fabricated in my practice. The “movement” effect is based on a sequence of timer events, each of which is “ticked” at specific intervals. The head of the snake is drawn in a new position slightly incorrectly in the direction of movement.

C# Program to Build Snake Apple GUI Desktop Game

C# Program to Build Snake Apple GUI Desktop Game

Snake Game

C# Program to Build Snake Apple GUI Desktop Game

Building

To build the 65 MB version of the game

dotnet publish -r win-x64 -c Release

To build the 25 MB version of the game

dotnet publish -r win-x64 -c Release /p:PublishTrimmed=true

WARNING: additional requirements needed for the below configuration

To build the 4.7 MB version of the game

dotnet publish -r win-x64 -c Release /p:Mode=CoreRT

To build the 4.3 MB version of the game

dotnet publish -r win-x64 -c Release /p:Mode=CoreRT-Moderate

To build the 3.0 MB version of the game

dotnet publish -r win-x64 -c Release /p:Mode=CoreRT-High

To build the 1.2 MB version of the game

dotnet publish -r win-x64 -c Release /p:Mode=CoreRT-ReflectionFree

To build the 10 kB version of the game

dotnet publish -r win-x64 -c Release /p:Mode=CoreRT-NoRuntime

To build the 8 kB version of the game

  1. Open “x64 Native Tools Command Prompt for VS 2019” (it’s in your Start menu)
  2. CD into the repo root directory
csc.exe /debug /O /noconfig /nostdlib /runtimemetadataversion:v4.0.30319 MiniRuntime.cs MiniBCL.cs Game\FrameBuffer.cs Game\Random.cs Game\Game.cs Game\Snake.cs Pal\Thread.Windows.cs Pal\Environment.Windows.cs Pal\Console.Windows.cs Pal\Console.cs /out:zerosnake.ilexe /langversion:latest /unsafe

Find ilc.exe (the CoreRT ahead of time compiler) on your machine. If you completed any of the above steps that produce outputs <= 4.7 MB, ilc.exe will be in your NuGet package cache (somewhere like %USERPROFILE%\.nuget\packages\runtime.win-x64.microsoft.dotnet.ilcompiler\1.0.0-alpha-27402–01\tools).

[PATH_TO_ILC_EXE]\ilc.exe zerosnake.ilexe -o zerosnake.obj --systemmodule:zerosnake --Os -g
link.exe /debug:full /subsystem:console zerosnake.obj /entry:__managed__Main kernel32.lib ucrt.lib /merge:.modules=.rdata /merge:.pdata=.rdata /incremental:no /DYNAMICBASE:NO /filealign:16 /align:16

To build for DOS

csc.exe /debug /O /noconfig /nostdlib /runtimemetadataversion:v4.0.30319 MiniRuntime.cs MiniRunti

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Final Thoughts

C# Program to Build Snake Apple GUI Desktop Game the article will satisfy all your doubts.

Hi, I'm Ranjith a full-time Blogger, YouTuber, Affiliate Marketer, & founder of Coding Deekshi. Here, I post about programming to help developers.

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